游戏美术设计
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游戏美术设计(论文5300字)
【摘 要】随着计算机的快速发展,电子游戏也犹如雨后春笋般不断呈现出来。与此同时,游戏美术也随着游戏的诞生而得到发展,游戏的美术画面通常是玩家首先关注的,精美的美术画面也更能激发玩家的兴趣。
游戏中出现的界面、角色、建筑、动画、特效等都称之为游戏美术。其中角色和场景是游戏构成的主要部分,好的场景设计不仅能提升游戏美感,强化渲染主题,还能使游戏更加饱满。
本文着重以下几个方面的分析:第一,游戏美术的定义、发展概况、作用及涉及到的领域;第二,结合本小组制作的跑酷游戏中本人负责的部分,通过3ds max制作小物件模型,然后通过photoshop处理贴图,对场景模型进行贴图渲染;第三,对制作过程中遇到的问题进行反思。
【关键词】 游戏美术; 模型;贴图;3ds max; photoshop
Game art design
【Abstract】With the rapid development of the computer, video games are springing up like mushrooms.. At the same time, the game art is also the birth of the game, the game of the art picture is usually the player first of attention, fine art pictures can also inspire the player's interest.
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The game in the interface, role, architecture, animation, special effects, etc., are referred to as the game art. The role and the scene is the main part of the game, good scene design can not only enhance the game's aesthetic, and strengthen the rendering theme, but also make the game more full.
This paper focuses on the analysis of the following aspects: first, the definition of game art, development situation, function and relates to the field; second, combined with the group of Parkour game, I was responsible for part of the, the 3ds Max making small object model, followed by Photoshop and maps, map rendering the scene model; third, the production problems encountered in the process of reflection.
Keywords: game art; model; map; 3ds max; photoshop
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